July 24, 2014
Who’s Who of Marvel’s Guardians of the Galaxy: Ronan The Accuser

Who’s Who of Marvel’s Guardians of the Galaxy: Ronan The Accuser

Greetings comic-book and/or movie lovers! We here at Rhymes With Geek are very excited about the latest film from Marvel Studios and the start of what will (hopefully) be Marvel’s Cosmic Universe – Guardians of the Galaxy!
We’re so excited that we’ll be spotlighting the comic-book history of one of the characters from the movie EVERY DAY in the run up to its US Box Office release on August 1st!

D…

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July 24, 2014

Steed and Mrs Peel: We’re Needed #1

Publisher: Boom! Studios

Writer: Ian Edginton

Artist: Marco Cosentino

Review by: Ben Penfold-Marwick

Back in the 1960s, if you said ‘The Avengers’ to someone, they would not immediately picture Thor’s luxurious blonde locks and the Hulk smashing things. They would more likely think you were referring to The Avengers; a British television series about Steed and Mrs Peel. Steed and Mrs Peel were British spies, similar to James Bond (they even both starred the beautiful Diana Rigg), but the series had a very quirky style which differentiated it from any other spy series. The villains that this spy couple fought against were more ‘comic book’ in style than those of Bond.

Emma-Peel-John-Steed-diana-rigg-23736680-1600-1072

These Avengers suffered through an average American remake in 1998, one of the few redeeming features being Uma Thurman’s skin-tight costumes. More recently, Boom! Studios reprinted some Steed and Mrs Peel comics written by Grant Morrison, and then an all-new ongoing continued for a while. Now we have a new three issue mini-series, Steed and Mrs. Peel: We’re Needed.

Story: Our heroic couple are on a nice, relaxing vacation which is abruptly interrupted when they are called in to investigate an attempted murder. Jack Ledger, a former agent, tried to murder someone, and died in the act. Emma and Steed get caught up investigating the reasons for Ledger’s possible betrayal and find that there is a lot of resistance against them. There are many interested parties trying to stop the truth from surfacing. While this sounds like a pretty straight forward story, it’s presented in true Avengers style, meaning that there are puns galore and an array of surreal characters throughout. Story score: 6.5 out of 10.

Art: Consetino’s pages look great. He plays with perspective in clever ways, giving the whole thing that slightly ‘off’ feel. Steed and Mrs Peel are both rendered wonderfully, without that stilted look that some property comic books have. Vladimir Popov’s colours are suitably vibrant and, combined with Consentino’s lines, pace the action scenes well. The cover by Stacey Lee is outstanding and captures Rigg’s likeness in cartoon form so well. I want a poster of it now! Art score: 7 out of 10.

Overall: This series has always reminded me a little of The Wicker Man in style mixed with 007; a straight forward mystery with dark undertones, featuring seemingly normal but bizarre characters and situations and spunky leads in sharp suits. Issue one sticks to that style. If you’ve ever read Steed and Mrs Peel, you know what you’re going to get, but this mini-series is a nice, fresh start for new readers. If you’re one of the many geeks who have recently discovered British entertainment and the eternity of Doctor Who episodes available, perhaps The Avengers is next for you. Final score: 6.8 out of 10.

Want to see what those ‘other’ comic book websites thought about this comic?  Check out comicbookroundup.com for a full scoring breakdown!

Steed and Mrs Peel: We’re Needed #1 – RWG Reviews Steed and Mrs Peel: We’re Needed #1 Publisher: Boom! Studios Writer: Ian Edginton Artist: Marco Cosentino…

July 23, 2014
Super Hero Speak - #64: The New Disney Princess

Super Hero Speak – #64: The New Disney Princess

This week John, Dave and Ben sit down and discus all the latest news from Marvel and DC. Tony Stark is moving, the Falcon is taking over for Cap and Thor is now a woman!?! Also in this episode DC announces that their TV and Movie universes will be completely separate. Hear the guys discuss these along with all the latest comic book and movie news. So sit back and enjoy!

shs-thor

#stumpthegeekspeak questi…

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July 23, 2014

Super Secret Crisis War!: Johnny Bravo One-Shot
Written by: Erik Burnham with Louise Simonson writing the two page story at the end
Drawn by: Erika Henderson with Derek Charm drawing the two page story at the end
Lettered by: Tom B. Long
Published by: IDW Publishing
Review by: Wesley Messer

Welcome back to the continuing adventures of Super Secret Crisis War with Johnny Bravo! That’s right the first of the Cartoon Network one-shots has arrived! I love this aspect of Super Secret Crisis War that connects all the Cartoon Network shows together. The first issue of Super Secret Crisis War was impressive; now to see if the Johnny Bravo one-shot is just as strong.

Story:

For Johnny Bravo not being a character I’m into, this was better than I expected. Wondering how Johnny Bravo gets involved in Super Secret Crisis War? The story goes that one of the evil robots of our villains was sent to Johnny Bravo’s universe by mistake. Once the robot meets him the madness begins. A lot of this is pretty funny to read as Erik Burnham does capture Johnny Bravo’s personality well. The best laughs come from how people react to Johnny Bravo in the first place.  Burnham plays it smart, having Johnny Bravo just be Johnny Bravo. That being said if you’re not into Johnny Bravo; this could end up getting on your nerves. You almost sympathize with the evil robot by the end.

Take note of this, it does tie into Super Secret Crisis War, but loosely at best. It’s a cute story that satisfies fans of Johnny Bravo. The ending is adorable and not being a big fan, I appreciated it. If it would have been a Johnny Bravo story on its own, this wouldn’t have been an easy read for me. The evil robot steals the show here, making the comic a worthwhile read. Who would have thought that the evil robot would be better than the main character? Story: 7.0 out of 10

Art:

Erika Henderson’s art here is strong in how it brings Johnny Bravo to life. Henderson captures the feel of the animated series, which is important. Henderson’s storytelling is dynamic, the characters are all drawn well, and the coloring fits the story. The carnival is a special spotlight for Henderson’s art as that shows the Robot and Bravo’s interactions perfectly. Burnham had fun writing those scenes and Henderson cut loose with them. Those were the highlights of the comic, especially the ending; a glorious and well-illustrated final fight for the ages. Never thought that a robot like that could show that much personality, Henderson gives the evil robot as much life as Johnny Bravo. Henderson’s art looks good here and I will dig seeing more of it in the future. Art: 9 out of 10

 Overall:

A solid one-shot for fans of Johnny Bravo and Cartoon Network die-hards. If you’re following Super Secret Crisis War, there is a neat two page story by Louise Simonson and Derek Charm. The story talks about how the villains all got together in the first place. Which runs through the rest of the one-shots. Outside of that, Johnny Bravo’s one-shot is a good read. A pleasant surprise and a good addition to the Super Secret Crisis War experience.

Overall: 8.0 out of 10

Want to hear more perspectives on this comic and others from reviewers across the comic book reviewing universe? Check out www.comicbookroundup.com!

SSCW: Johnny Bravo One-Shot – RWG Reviews Super Secret Crisis War!: Johnny Bravo One-Shot Written by: Erik Burnham with Louise Simonson writing the two page story at the end…

July 23, 2014

Ragnarök #1
Writer and Artist Walter Simonson
Colorist Laura Martin
Letter John Workman
Editor Scott Dunbier
Production Chris Mowry
Publisher IDW
Release Date July 23, 2014
Cover Price $3.99
Reviewer Mark William Pawziuk

Ragnarök  is celebrated writer and artist Walter Simonson’s first creator-owned series in two decades.  He leaves no doubt that the Norse mythology genre is his territory.

Story: Simonson opens the tale by recounting an epic battle.  Gods are cut down, including Thor (not the Marvel universe’s Son of Odin, but the one of the original mythic world).  Then the main story unfolds.  Two married assassins, Regn & Brynja, covet a bounty that will allow them to retire with their daughter, Drifa.  It’s refreshing that it’s the mother, Brynja, who sets off into adventure without a fuss.  Regn, the father, stays home to look after Drifa.  On the way to her target, Brynja demonstrates her skill with a sword and her wits.  She will need them, since her employer has dramatically raised the stakes.  Her courage and abilities are as strong as steel, leaving the reader to wonder what great force could challenge her.  As the issue concludes, though, it is clear that her task will not be easy.  Ragnarök  #1 is a bold, exciting first chapter.  Story score: 8 out of 10.

Art: Ragnarök is a gorgeous comic, with Simonson sparing no effort to render this legendary world in sumptuous detail.  The multiple covers he produced as well as the interiors are all terrific, richly expressive illustrations.  The colorist, Laura Martin, enhances the visuals and contrasts the bright opening scene with the dark tone of the main story.  The lettering by John Workman also contributes to the mythic character of Ragnarök.  At no point do the larger-than-life characters and their world, though, obscure the clarity of the action.  As Brynja charges across the dark land on her steed, the art carries the reader through the story effortlessly.  Art score: 10 out of 10.

Overall: Ragnarö is a fast-paced, beautifully illustrated book.  Open it up and let Simonson and his collaborators carry you into a mythic land of adventure!  Overall score: 9 out of 10.

Want to see how this review compared to others?  Check out our friends at Comic Book Roundup for the breakdown!

Ragnarök #1 – RWG Reviews Ragnarök #1 Writer and Artist Walter Simonson Colorist Laura Martin Letter John Workman Editor Scott Dunbier…

July 23, 2014

Do not look at the man behind the curtain!  Great Ceasar’s Ghost is the official column of RWG’s Editor-in-Chief J. Reifler.  A weekly glimpse into the mind of a man who makes this page run on time… sometimes.  This week we look at the DESTINY beta build on the PS4.  Read on, dear reader, read on!


10527343_10104047236208079_4267541544207657317_nThis weekend I had a second date with Destiny. No not that questionable lady who hangs out at Applebees, but the much anticipated next-gen release from Bungie Studios. [Editor’s note:  with some hefty backing from Activision].  You might remember Bungie as that company responsible for a little game called Halo back in 2001.  In a world of first-person shooters Halo might seem a bit quaint (or even dated) but at the time it was simply groundbreaking.  This was the game responsible for piquing my interest in the Xbox back and online gaming for console systems.  Fast forward almost fourteen years and the gaming world sits on the eve of another major release.  However in a world of Titanfall, Call of Duty, and a million other games involving space marines the playing field has become much more crowded.  For Bungie to strike gold once again in the hearts of gamers it really had to pull out all the stops and create something transcendent.

Now keep in mind that this game isn’t actually out yet – the BETA build is simply open for a short period of time for select gamers (i.e. those who pre-ordered) to try out.  PS4 gamers lucked out with the first round starting July 10517583_10104047195414829_5469459001365476910_n17th.  Xbox gamers are invited to jump into the fray on the 23rd, and the entire ordeal ends on the 28th.  This time around in the next-gen lifecycle I picked up the PS4 so I was lucky enough to be on the ground floor for Destiny.  Full disclosure:  I was also invited to play the alpha but I forgot until the last minute and only was able to play for an hour or so.  With a limited time to explore with the BETA I knew I had to dedicate my weekend (and weekdays) to checking it out!

Destiny has a lot of hype surrounding it.  So much that I have to make sure I’m not repeating rumors vs. actual facts.  Destiny has a ton of cash behind it, 500 million, making it the most expensive game ever made.  It’s more expensive than the most expensive movies in recent memory.  It costs more than the budgets for Man of Steel and The Avengers films combined.  What do you get for that kind of money exactly?  Bungie promises an immersive, living world that combines the best elements of MMOs and FPSs; a fully-realized world full of rich and detailed characters; and the most advanced graphic and real-time dynamic lighting.  I’m not the writer to hash out the nuances of these claims.  However I do have two thumbs, a webpage and a beta code.  So let’s jump in!

My experience with BETA versions of games is fairly limited but I was immediately impressed with how polished the initial run through of Destiny felt.  I was expecting a buggy experience with characters freezing mid-frame and the game locking up.  None of of that happened.  The game boots right up to a fairly simple loading screen.  From there you are directed to create a character.  There’s three classes and three races to choose from each with their own unique skill set and physical characteristics.  The races can be summed up for you as Human, Awoken (glowing, pretentious elf) , and Exo (robot that pretends it is human).  The classes are Titan (fighter soldier), Hunter (rogue soldier), and Warlock (magical soldier).  Now Destiny puts some fancy names on these classes but I think my own summaries are most apt to what’s going on.  I picked a female glowing elf magical soldier.  The next screen is character customization and you can get pretty detailed.  I was able to pick hairstyle, skin tone, lip color and more.  This was the point where my girlfriend walked in the room and saw me experimenting with various lip shades for my magical elf soldier.  She rolled her eyes and walked out again when I asked for her input.  From here I was ready to BETA like nobody’s business.

The BETA drops you into a series of stages taking place in Russia.  The storyline is set thousands of years in the future.  Apparently Earth is now overrun by creepy aliens and only the hunters (aka players) can protect the planet.

I’m not sure why some of the humans are now robots or magical elf people.  I suppose after thousands of years we should be happy there is any dry land that isn’t irritated by nuclear war.  However it’s still pretty bleak as most of the world has been overrun by hostile aliens called the Flood the Hive.  There are also zombie-like monsters called the Fallen.  That’s cool with me though since you spend most of the game running around blasting these guys into nonexistence.  For some reason Peter Dinklage is there as a tiny robot the floats around you and gives advice, but hey, Bungie has 500 million dollars to spare.  When I played the alpha I remember thinking ‘Hey that guy kind of sounds like the guy from Game of Thrones except really bored”.  This time around Dinklage gives it a bit more “oomph” or maybe the voice acting has just grown on me.  Either way, that’s the voice you hear for the majority of the game so better get used to it.

The world of Destiny looks beautiful.  It’s scarred and rusted and falling apart but it’s still gorgeous and it’s the first time I’ve felt excited to own the PS4. I’ve been patiently waiting for a next-generation game that delivers on graphics and this is it.  The missions were pretty exciting and keep you running from point to point accomplishing various objectives.  The majority of the missions require you to storm and enemy stronghold or in the alternative, hold off invaders that are trying to overrun your position.  The world is quite large in Destiny and the Bungie team was smart to hook every player up with a floating motorbike that takes you where you need to go quickly.  It’s pretty easy to handle although it has no offensive capabilities.  I’d prefer to be able to blast some aliens or at least ram them with the bike Grand Theft Auto style but that’s just a minor quibble.  As you move forward your character picks up a lot of gear and weaponry from fallen enemies.  This is where the MMO/RPG aspect really starts to set Destiny apart from many shooters.  The armor can be modified and upgraded and there really is a lot of variety of how you customize your characters gear.  Appearance also changes based on the armor being worn.  That all was nice but the irony is that the character wears a helmet for most of the game.  After spending so much time on the facial appearance it really doesn’t matter much; I am sure that my girlfriend is very happy about this.

When you are not fighting through scores of enemies, players can return to the homebase (simply called The City) where items can be broken down and traded in for other things.  Here is where some of the rendering and graphics really impressed me.  The City is a cool hub and while there’s a lot to do I was mostly happy to run around and scope the scenery.  Lighting changes from night to day and I thought it was a cool spot.  I wold have liked to be able to explore a little more but I’m sure that will expand as the full version of the game is released.  The other main play mode is the Crucible.  This is where most of the PvP occurs and where I tend to get my ass kicked when playing video games.  I’ll level up a character and feel super cool and then just get humiliated by middle-school kids as I fail to provide any real assistance to the team during battles.  I was happy to find that the matchmaking system kind of took care of these issues and I felt like I was doing better than usual this first time around.  Perhaps this was simply due to the short time the beta was open and the fact that nobody could dedicate weeks at a time to mastering the moves.  The only game style I played was a zone control (capture the flag) type match.  The level wasn’t anything too impressive but I enjoyed seeing the three combat styles interact.  My Warlock magical elf seemed to hold her own here and her special move (a giant radius blast) helped me even the score a few times.  By playing the actual game for a while I managed to pick up a few weapons that stood out and helped me push forward.  It seems like players can get unique items both by playing PvP and the regular game modes.  That encourages people to try both play-types and should keep the game interesting for quite some time.

Destiny was a fun play though and I definitely plan on picking up the full version of the game when it’s released.  With a beta you cannot really comment in depth on the story.  It seems fairly generic to be honest with references to ‘the darkness’ and ‘guardians’ and other kind of

tropey video game stuff that doesn’t really present anything new.  But at the same time I just want something that looks and plays great and keeps me entertained.  When you have a massively interactive world sometimes it’s better to keep things open ended and let people fill in the blanks with their own imagination.  I hope to see a little more depth but it’s not enough to turn me off from the game at this point.  Really the highlights were the gameplay and graphics.  Levels were engaging and kept me occupied.  While Russia (and the various stages within it) got a bit repetitive after a few hours I’m sure there will be more variety coming soon.  The screens and videos released for the moon look impressive and hopefully there will be a large amount of additional environments to explore.

It’s really too soon to tell whether Destiny will ‘change the face of gaming’ or even be worth 500 million dollars. The BETA was certainly polished and engaging.  I enjoyed the experience and will probably spend the sixty dollars that games cost these days.  The question is whether 15 million people will do the same.  It seems to me that a lot of hopes are riding on this game as many people say that PC gaming is the way of the future and that console gaming will be reduced to party-games and home theater system management.  I picked the PS4 because I wanted to get in on the ground floor of console gaming with a company that seems committed to doubling down on the idea that consoles are for gamers not media.  We’ll see what the future brings but it all seems to start with Destiny!

Great Caesar’s Ghost: A second date with Destiny Beta. Do not look at the man behind the curtain!  Great Ceasar’s Ghost is the official column of RWG’s Editor-in-Chief J. 

July 23, 2014

Supreme: Blue Rose #1
Author: Warren Ellis
Artist: Tula Lotay
Publisher: Image
Reviewer: Nikki Sherman

Starting a new Warren Ellis series is almost always a unique endeavor to take on. You think you know what you’re getting into, but are quickly thrown into a questionable world more nuanced than what you had expected. Supreme: Blue Rose #1 is no different, even as it builds on a property that was previously constructed by the likes of Rob Liefeld and Alan Moore. As Ellis has said, he was putting a “a new floor on top of Alan Moore and Rob Liefeld’s house”. With abstract yet realistic art by Tula Lotay, this book delivers an extremely imaginative and original world that I’m sure will unravel delightfully over time.

Story
At many stages in the book, it’s hard to know exactly what is going on. Investigative journalist Diana Dane is jobless, and dreaming some seriously ethereal stuff, warning her about Darius Dax. We meet Darius not long after, who offers Diana a hefty paycheck for her investigative abilities to find a connection between a man named Ethan Thomas and a mysterious arch that fell from the sky and onto a town, which is in in Darius’s possession (the arch, not the town). Diana, totally ignoring her seemingly prophetic dream, takes Darius up on his offer, ready to take her life into her own hands and go on the adventure she thinks she’s ready for.

So, that quick summary up there? That’s about as straight a plot as I could think of. The thing about Supreme: Blue Rose is that it’s going somewhere, but that destination feels so far off in the distance, it’s barely a blip on a skyline. For some people, that might be a dealbreaker, I can imagine a lot of people dropping off during the first few pages. The writing is dense and hard to trace, and not entirely action-packed. For those people, I’d say stick around as much as you can, because Ellis is a master at meandering story and it’s usually worth it. And if all else fails, there’s some damn pretty art in this book, which I’ll get to shortly. For others, those that are willing to work a little for their books, there’s something here. It’s buried beneath layers of as of yet unexposed plot, but something tells me this will be a beautiful excavation. Note for full disclosure: I know next to nothing of the original iterations of Supreme. But as far as I’m concerned, the prose-like dialogue and unabashedly complex storytelling is worth the ride. Story: 8.5 out of 10

Art
While Ellis is working his slow burn magic on the writing side of this book, Tula Lotay is brewing up her own special brand of phenomenal work on the art side. This is the kind of art that I simply can’t get enough of. While art is certainly objective, and people obviously have preferences as to what they think makes a book work, Lotay’s art might as well be the front-woman for my art band. Her character designs are consistent and gorgeous, and the world she has built for them to walk around in is indescribably beautiful. Lotay has an interesting technique to her art; she grounds the outlines in bold lines reminiscent of Mike Allred (in fact, a lot of the facial work is similar to his style), but also abstracts her art by an unconventional use of color streaks and backgrounds. This skill brings that perfect otherworldly sense to the book, a perfect match for Ellis’s writing. I’d like to give a special shout out to her ability to create the most out of this world visuals with her portrayal of Reuben, the man with a uniquely disorienting birth defect that you just have to see for yourself. Art: 10 out of 10

Overall
I have a feeling this new series by Ellis and Lotay will be polarizing. Some will likely grow frustrated with the oddly paced story, while others will spend time re-reading this issue to discover it’s vast narrative more fully. At the very least, give this a try and enjoy the masterful art. With a compelling and enigmatic world in front of you, the possibilities of Ellis and Lotay’s Supreme: Blue Rose are endless. Overall: 9.3 out of 10

Check out if others loved/hated this first issue at Comic Book Roundup!

Supreme: Blue Rose #1 – RWG Reviews Supreme: Blue Rose #1 Author: Warren Ellis Artist: Tula Lotay Publisher: Image Reviewer: Nikki Sherman Starting a new Warren Ellis series is almost always a unique endeavor to take on.

July 23, 2014
Who’s Who of Marvel’s Guardians of the Galaxy: The Nova Corps

Who’s Who of Marvel’s Guardians of the Galaxy: The Nova Corps

Greetings comic-book and/or movie lovers! We here at Rhymes With Geek are very excited about the latest film from Marvel Studios and the start of what will (hopefully) be Marvel’s Cosmic Universe – Guardians of the Galaxy!
We’re so excited that we’ll be spotlighting the comic-book history of one of the characters from the movie EVERY DAY in the run up to its US Box Office release on August 1st!

D…

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July 23, 2014

Looking Back at Batman Part 2
By Mark William Pawziuk

Part 1 of Looking Back at Batman  left off in 1989.  The first Tim Burton Batman film was a huge success and I had just started collecting comics.  A sequel was inevitable, but in the intervening years Batman introduced me to the graphic novel and Alan Moore with The Killing Joke.  Both that story and the next film, Batman Returns, contained too much adult content for me to comprehend and appreciate when I first experienced them.  In the fall of 1992, a few months after the release of Batman Returns, Batman: The Animated Series debuted on television.  The show became wildly popular, winning Batman even more fans.  I was thirteen when it first ran.  Recently, at my Drink and Draw club, people over ten years younger than me have raved about that cartoon.

The Caped Crusader returned to the big screen with Batman Forever.  Joel Schumacher took over the directing duties.  Val Kilmer was apparently Bob Kane’s favourite Batman actor according to a Cinescape  article.  With Kilmer, though, came Jim Carey as The Riddler, who upped the campiness of the film.  It was the beginning of the end.  The following movie, Batman and Robin, is apparently full-on camp.  I say “apparently” because I still haven’t summoned the will to watch it.  That 1997 picture ended the Batman movie franchise. It wouldn’t be until 2005, after Marvel rejuvenated the superhero movie genre with X-Men and Spider-Man films, that there would be another Batman film.

Batman Begins was an entirely different cinematic take on Batman from filmmaker Christopher Nolan.  It presents a very street-level, real-world version of the character while drawing on some of his greatest comic stories.  In fact, packaged with the DVD was a digest-sized comic containing three influences on Batman Begins: “The Man Who Falls”, “The Bat-Man” and “The Long Halloween – Part 1.”  This little bonus item reignited my interest in reading and collecting comics.  Batman caught me again!

I dove back into comics with trades of The Greatest Batman Stories Ever Told, The Dark Knight Returns and Batman: Year One, among others.  The follow-up picture, The Dark Knight, elevated comic book films to new heights. It scored an enormous box office gross as well as rave reviews, an Oscar nomination for Best Picture, and a posthumous Academy Award to Heath Ledger for his haunting portrayal of The Joker.

By that time in 2008, I was a regular comic reader.  In the next few years I picked up more new titles and collected some key Batman back issues such as “The Laughing Fish,” “The Joker’s Five Way Revenge,” Detective Comics #400, the first silver age appearance of the Scarecrow, 1993’s Catwoman #1, plus the first appearances of Bane, Ra’s al Ghul and Talia al Ghul.  Those final five characters would all appear in the Nolan trilogy’s epic finale, The Dark Knight Rises.  It’s one of my all-time favourite films, and in no small part to Hans Zimmer’s incredible score.  I listened to that soundtrack almost every day for a year after I got it.

In 2010 I began creating my own comics and didn’t think I could get more into the medium.  Shortly following the release of The Dark Knight Rises, however, I happened upon a podcast review of that film.  It was episode 100 of Super Podcasto Magnifico.  I was instantly hooked and looked forward to each new show on Sunday evenings.  Then I sought out more comic podcasts and eventually started my own with a friend and became part of Rhymes With Geek.  This past 24 Hour Comics Day I made an original Batman story of my own.  I later decided to give it give it a cover, which is at the top of this article.  And here we are now, at Batman Day 2013.  Check out everything DC has planned here.

Since Batman has been the impetus for so many stories and hobbies I have enjoyed, I feel gratitude towards all those involved in making him the icon he has become.  From Bill Finger & Bob Kane, Denny O’Neil & Neal Adams, Frank Miller & Jim Lee, Tim Burton & Christopher Nolan, all the way to Scott Snyder & Greg Capullo – thanks!

Looking Back at Batman (Part 2 of 2) Looking Back at Batman Part 2 By Mark William Pawziuk Part 1 of Looking Back at Batman…

July 22, 2014
Shock Power Dragon Express: Goof Troop Episode 2

Shock Power Dragon Express: Goof Troop Episode 2

And here we are. More Goof Troop. We’re playing it.

Subscribe to Shock Power Dragon Express for more videos!

Follow S. P. D. E. on Twitter for updates! http://www.twitter.com/SPDragonExpress

Paul’s Twitter: http://www.twitter.com/paul_masi

Ponter’s Twitter: http://www.twitter.com/michaelponter

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July 22, 2014
Loaded Dice Cast Season 4 Episode 15: Damon Lindelof Must Be Stopped!

Time to go deep on the works and foibles of the prettiest nerd at the ball: Damon Lindelof.

Loaded Dice Cast Season 4 Episode 15: Damon Lindelof Must Be Stopped!

Time to go deep on the works and foibles of the prettiest nerd at the ball: Damon Lindelof.

July 22, 2014
Black Milk Clothing Review

Black Milk Clothing Review

How can you resist wearing your favorite space heroes on your leggings? I know I couldn’t! Black Milk Clothing is an Australian based brand that is focused on creating geek-based clothing to cater any woman’s needs. Not only will your represent your favorite fandom, but you’ll look great while doing it.

I can’t begin to tell you…

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July 22, 2014
Minority Rapport - Avengers NEW!

Minority Rapport – Avengers NEW!

Minority Rapport – Avengers NEW!
Penned by Dante Buccieri

Oh man, oh man, where do I begin?!  These are the kinds of stories that I chomp at the bit for.  Sam Wilson becomes Captain America, Silver Surfer Iron Man relocates to San Francisco, and a woman takes up the mantle of Thor.  Marvel’s new direction kicks off in November (I guess we really should call it New!-vember) and there were a range…

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July 22, 2014

darkengine

On this episode of Pages and Panels I am joined by our first writer and artist duo with Ryan Burton and John Bivens. Ryan and John are the creative juggernauts behind the Image comic Dark Engine which hit stores July 16th. Ryan’s cryptic yet ominous writing mixed with Johns kinetic and brutal art gave readers an amazing first issue in what seems like it’s going to be a great dark fantasy adventure. Ryan and John provide ample vision into their debut issue of Dark Engine. Ryan and John talk about weighting exposition, how best to murder dinosaurs, buttered coffee, and the Ghostbusters debate rages on. Thanks so much to Ryan and John for coming on and breaking down an amazing issue of Dark Engine. Please go pick up the first issue at your local shop or on comixology here and make sure to ask your shop to order issue 2 out August 20th while you are there. If you are going to be at SDCC check out Ryan signing FRIDAY, 7/25: 10 – 10:45 a.m. Ryan Burton and on the panel “IMAGE COMICS: I is for…INFINITY”, Thursday, July 24 from 2 – 3 p.m. in room 23ABC.

For more from Ryan and John check out these links!

Ryan’s Twitter
John’s Twitter
John’s Blog

Cover and Preview Pages

Pages and Panels #5: Ryan Burton/John Bivens talk Dark Engine #1 On this episode of Pages and Panels I am joined by our first writer and artist duo with 

July 22, 2014

Transformers vs. G.I. Joe #1
Written by: Tom Scioli and John Barber
Drawn, lettered, and colored by: Tom Scioli
Published by: IDW Publishing
Review by: Wesley Messer

Transformers vs. G.I. Joe is the dream series for fans of both franchises. These were a big part of my and many others childhoods as well, hence the excitement surrounding this series. If you read Transformers vs. G.I. Joe #0 on Free Comic Book Day, you know how amazing that introduction was. If you haven’t read #0 yet, go forth to Comixology and download it to your account for free.  While Transformers vs. G.I. Joe has been done in many limited series over the years, it’s never been done like this. Tom Scioli and John Barber have made magic happen with one issue under their belts. Now if issue one of the ongoing series keeps that level of energy alive, Transformers vs. G.I. Joe is going to be unstoppable. Without saying much more than I should say in the intro, this series is going to be a powerhouse.

Story:

Yes Transformers vs. G.I. Joe lived up to the promise within the FCBD #0 issue in every way.  Tom Scioli and John Barber have created a story pushing both franchises in new and exciting directions. As Cybertron draws near to Earth, the G.I. Joe team is brought on board to handle this situation. The story is at the surface that simple, delightfully simple but brilliant in execution. I could easily see at least a few people having their inner child squeal with glee as they read this comic. Cobra does play a major part in this comic, that will pay off in dividends in the future. The conflicts between everyone are set within this one issue. This is old school comic book storytelling that is easy to fall in love with. Scioli and Barber do wonders in setting up these characters for big things in future issues.

Transformers vs. G.I. Joe gives you everything you need in one issue. Even if you know next to nothing about Transformers or G.I. Joe, you can enjoy the story. I applaud Scioli and Barber for making Transformers vs. G.I. Joe accessible for anyone to jump right in. Childhood dreams coming to life while making a great comic that anyone can love. Story: 10 out of 10

Art:

Tom Scioli is a perfect fit for the vibe Transformers vs. G.I. Joe creates in one issue. Scioli is using Jack Kirby inspiration and bringing it to  80′s cartoon cool. Scoli’s art is just as mind blowing as the story he writes along with John Barber. It’s helped along by the fact that Scioli does his own lettering, did I mention he does his own lettering? There’s a point where you’ll wonder like I did how this even exists in the first place. That’s the best part of what makes Transformers vs. G.I. Joe such a revelation: a classic story that sings with harmonic art. His storytelling is off the charts as each page is packed with action and creative layouts. His faces show that same level of intensity and a comic that knows how to be fun.

Even in Scioli’s colors, they’re enchanting to the eye. They explode with life and love of a cool comic book concept. The advantage of Scioli handling his own lettering is he can apply that to the overall design of the book. Using G.I. Joe file cards as you’d find on the back of the package to introduce everyone is clever; loved it in the zero issue and love it even more now. Doesn’t break away from any of the action, just that extra bit of flavor to your human to robot fighting action. All of this in one comic, the art here is a treat. Art: 10 out of 10

Overall:

As I’ve been writing this review, it’s taken all of my strength not to make this simple, “Buy this now!” and move on. There’s only so many details to go into here as to how amazing this comic is. You could show this comic to someone who doesn’t read comics, that loves both properties, and they would want more. In all honesty, you’re likely going to wish this would have been an animated series back in the day. If ever there was a gateway tool to get people comics, Transformers vs. G.I. Joe is it. Buy this comic immediately, no matter how old you are, you’re going to have a great time.

Overall: 10 out of 10

If you want to see what other reviewers across the comic-verse thought of this and other fine comics, check out www.comicbookroundup.com!

Transformers vs. G.I. Joe #1 – RWG Reviews Transformers vs. G.I. Joe #1 Written by: Tom Scioli and John Barber Drawn, lettered, and colored by: …

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